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3D Coat
| Version | Price & Buy |
|---|---|
| 2025.15 | |
| 2024.32 x64 | |
| 2023.40 x64 | |
| 2022.24 x64 | |
| 2021.70 x64 | |
| 4.9.72 x64 |
What is 3D Coat?
3D Coat is digital sculpting and texture painting software that combines voxel-based modeling with surface sculpting tools. The application targets character artists, game developers, and 3D designers who need an all-in-one solution for creating detailed 3D models.
Unlike specialized sculpting tools, 3D Coat integrates the complete modeling workflow including retopology, UV mapping, and PBR texturing. The software supports both organic and hard surface modeling through its dual voxel and polygon systems.
3D Coat serves professional studios and independent artists working on game assets, animated characters, product visualization, and digital art. The software provides production-ready output for game engines, rendering applications, and 3D printing workflows.
Why Buy 3D Coat from Prosoftstore?
How Much Does 3D Coat Cost?
Official 3D Coat 2025 pricing starts around $379 EUR for professional individual licenses and scales up depending on license type, including floating licenses for studios at $639 EUR and rental options available. Professional perpetual licenses provide permanent ownership with one-time purchase cost, while subscription and upgrade paths offer flexibility for existing users.
3D Coat Discount Price at Prosoftstore
We offer permanent activation with one-time purchase from $45 to $75 — professional digital sculpting and texture painting software for character artists, game developers, digital sculptors, and independent 3D artists without subscription fees. Full functionality included: voxel sculpting, retopology, texture painting, and game asset creation.
Single payment, lifetime access, no hidden costs or mandatory renewals. Suitable for personal projects, skill development, and freelance 3D asset creation for game engines and rendering workflows.
What Does 3D Coat Do?
3D Coat provides integrated tools for the complete 3D asset creation pipeline. The software covers sculpting, retopology, texturing, and rendering in a single application without requiring external programs.
- Voxel sculpting: Create organic and hard surface models without topological constraints using volumetric modeling that allows unlimited boolean operations and dynamic resolution.
- Surface sculpting: Work with traditional polygon-based sculpting for detail refinement and controlled mesh density with adaptive subdivision tools.
- Auto retopology: Generate optimized polygon meshes automatically from high-resolution sculpts with user-guided control for animation-ready topology.
- Manual retopology tools: Build custom topology using vertex, edge, and face tools with automatic snapping to reference meshes for precise mesh flow control.
- UV mapping: Unwrap models automatically or manually with dedicated UV editing workspace and real-time preview for texture coordinate optimization.
- Texture painting: Paint directly on 3D models using smart materials, PBR workflows, and hand-painting tools with layer-based editing and material presets.
- Smart materials system: Apply complex material setups instantly using procedural materials that adapt to model geometry and support custom material creation.
- Rendering and export: Preview models with built-in rendering engine and export to major 3D formats including FBX, OBJ, and game engine-compatible formats.
3D Coat vs ZBrush
3D Coat functions as an all-in-one 3D package with integrated retopology and texture painting tools built into the workflow. ZBrush specializes in high-resolution sculpting with more established brush libraries and industry adoption. Choose 3D Coat when you need complete asset creation including UV mapping and PBR texturing without switching between multiple applications.
Where and Who Uses 3D Coat?
| Industry/Profession | Application |
|---|---|
| Game Development Studios | Creating game characters, environment assets, and props with optimized topology and texture atlases for real-time engines |
| Character Artists | Sculpting organic characters and creatures with retopology for animation rigging and detailed texture work |
| Product Designers | Modeling hard surface products and prototypes with precise boolean operations and visualization rendering |
| Animation Studios | Developing stylized characters and assets with clean topology suitable for deformation and motion |
| 3D Printing Services | Preparing printable models with solid mesh optimization and detail sculpting for physical reproduction |
| Digital Sculptors | Creating concept art, collectible figures, and portfolio pieces with complete texturing and presentation rendering |
How Can You Use 3D Coat at Home?
3D Coat supports personal creative projects and professional skill development using the full desktop application capabilities. Home users can practice production workflows and build portfolios using complete sculpting and texturing tools.
- For beginners: Learning digital sculpting fundamentals by creating character busts and creatures using voxel modeling without worrying about mesh topology.
- For beginners: Practicing retopology techniques on practice models to understand mesh flow and optimization for animation-ready assets.
- For advanced users: Developing game-ready character assets with complete sculpting, retopology, UV mapping, and PBR texturing for portfolio presentation.
- For advanced users: Creating custom 3D printable models including figurines, collectibles, and detailed miniatures with proper mesh preparation.
- For advanced users: Building freelance 3D assets for marketplaces using professional workflows from initial sculpt through final textured delivery.
- For advanced users: Producing concept art and character designs with complete texture painting and rendering for client presentations.
- For advanced users: Practicing production pipeline workflows to develop professional skills including retopology optimization and PBR material authoring.
What's New in 3D Coat 2025?
- Node Room with non-destructive material authoring for sculpt workspace with shader nodes and PBR materials
- Soft Booleans for voxel sculpting with automatic beveled edges controlled by brush radius settings
- RealityCapture photogrammetry integration enabling direct 3D scanning import and mesh generation within 3D Coat
- Surface Array tool for distributing geometry across surfaces and faces for hard surface modeling
- Smart Hybrid modeling creating NURBS-like smooth patches from low-poly meshes with export flexibility
- 18 new UI themes and Hotkey Manager for customizable workspace and keyboard shortcuts without third-party tools
- Normal Map to Mesh conversion directly transforming painted surfaces into true geometry
- Volumetric Boolean operations with gap control for 3D printing part fitting and clearance management